The Ministry of Global Security (MGS) exists to ensure the security of the Imperium and to respond to emergencies within the homeland. The official goal of the Ministry of Global Security is to stop threats before they occur. The ministry, itself, deals in the public’s eye and in the shadows. Its members swear to protect the citizen of the Imperium at all costs.
The Ministry of Global Security, also known as the MGS, came to be with the annexation of the former Ministry of Law & Justice inquisitorial branch by the former Ministry of Intelligence. It was not the first time that the Ministry of Intelligence took over another ministry. Nearly three years ago, it had taken over the Ministry of Underworld Operations following the Joint Mission on Nar Shaddaa with the Ministry of War. With the rebranding, security is at the forefront of the agenda of the Director and the members of the ministry. To ensure that Imperium’s secrets are not exposed and to ensure that the Imperium’s citizens are safe no matter what the costs. From the very public Department of Law Enforcement to the obscure Department of Underworld Operations, the members of the MGS will stop at nothing for the safety of their people.
Following the merger, new departments were established. Each department offers different career paths. Not all departments are completely known to the public. However, regardless of the department, a member chooses, everyone is part of the MGS personnel.
Department of Intelligence
The Department of Intelligence (DoI), formerly the Bureau of Observation, is led by the Listener. It is what you expect from an Intelligence Agency. Its primary duty is to gather information on worlds, allies, and enemies. The DoI also deals in espionage and counterespionage. Intelligence Agents may be tasked to go in undercover missions or to monitor certain individuals for instance.
- Junior Agent (Level 2): The rookie rank of the Department of Intelligence. Jr. Agents are usually assigned easy missions and are paired with another rookie or a more seasoned agent.
- Intelligence Agent (Level 3): Once they are deemed experienced enough, rookies are promoted to this rank. They can now do a few solo missions and go undercover. [No apprentice can be promoted to this rank as they are deemed not sufficiently independent.]
- Experienced Agent (Level 4): This rank is given to seasoned agents within the ministry. They have proved their worth and have become more recognized within the ministry. They can also lead squad missions.
- Special Agent (Level 5): This rank is given to veterans of the department. They are generally promoted to this rank by the Listener or the Director. [Agents who earn this promotion are agents who can be trusted in high-risked solo missions.]
- Listener (Level 6): This rank is given to the head of the department.
Department of Cybersecurity
The Department of Cybersecurity (DoC) used to be part of the Bureau of Observation and is now its standalone department headed by the Cipher. As the name suggests, the DoC’s primary duties are to secure the Imperium’s databases and networks and to monitor activities in every corner of the holonet. Tech Specialists may be tasked to slice, to hack and to uncover information via the net or to create, to innovate and to produce new gadgets for the ministry.
- Watcher (Level 2): The rookies of cybersecurity are trained extensively in the ways of the department. After their basic training, they will be asked to choose a specialty. [It does not mean that a watcher chooses to specialize as a cybertech that they will not be called to hack. Same goes for a slicer who would like to create anything. It simply means that it is their proficiency in the branch and what they will be best or used more as.]
- Mechanic (Level 3): As a mechanic, the mechanic will work on more common and easier projects. They mostly do maintenance work while they acquire more skills as creators.
- Slicer (Level 3): As a slicer, the specialist will work on the easier missions as they acquire skills to be able to better infiltrate more complicated networks. They mostly do holonet surveillance.
- Tinker (Level 4): At this rank, the specialist is given more creative freedom. They will be able to pitch new projects and will have their works be used by the ministry.
- Analyst (Level 4): Upon reaching this rank, the specialist has proved their abilities and are given slicing missions. These missions are mainly infiltration missions of medium difficulty.
- Inventor (Level 5): Inventors are the main curators of the ministry’s armory. They have established themselves within the ministry and are capable to produce very complicated works. They tend to be given exclusive projects to work on.
- Operator (Level 5): Operators are the top hackers of the departments. They generally have done something of note to be given this rank. They have the riskier often real-time missions.
- Cipher (Level 6): This rank is given to the head of the department.
Department of Law Enforcement
The Department of Law Enforcement (DoL) is the latest addition to the Ministry of Intelligence, which prompted the revamp of the ministry. It consists of the Inquisitors of the former Ministry of Law. The DoL is the face of the Ministry of Global Security and is led by the Enforcer. The goals of the department are to protect the citizen of the Imperium, to investigate crimes, and to enforce the laws. Members will be expected to investigate and to bring the truth to light. They are the ones who generally can perform arrests except for a few exceptional cases.
- Junior Investigator (Level 2): The rookie rank of the law enforcement department. They are given a partner and mainly work on smaller cases (patrol, shoplifting, etc.). [It is possible that Jr. Investigators are paired with a senior, which could give them access to more complicated cases.]
- Junior Technician (Level 2): The rookie rank for those who prefer laboratories and morgues. They generally give a helping hand to the more experienced biochemists while learning the ropes. (Pictures of the scene, cataloging, etc.)
- Investigator (Level 3): Once promoted, investigators can now operate solo or with a partner. They can access murder cases and other more complicated cases.
- Forensic Biochemist (Level 3): At this rank, biochemists can handle most of the work without supervision. They tend to assist investigators on the scene.
- Lead Investigator (Level 4): At this rank, they can lead task forces and handle sensitive cases (serial killings, arson, etc).
- Lead Biochemist (Level 4): The lead biochemist handles the most sensitive evidence. They also handle or are part of any cases that involve biological weapons and chemicals.
- Senior Investigator (Level 5): The highest rank of the investigation branch, the ones have given this rank have proven themselves on the field. Generally speaking, they lead investigations that have national publicity or impact if the Enforcer does not step in.
- Head Biochemist (Level 5): They lead the biochemist division. It is generally given to the ones who have notoriety in the field.
- Enforcer (Level 6): This rank is given to the head of the department.
Department of Underworld Operations
The Department of Underworld Operations (DoU) is led by the Keeper. Originally the Ministry of Underworld Operations, it was absorbed by the Ministry of Intelligence and merged with the Janitorial division. The DoU deals in the shadows. Members of this department are well-versed in the arts of assassination, trafficking, torture, and theft. The identity of the members of this department is only known by the members themselves and the top brass of the ministry, the Dark Council, the Will, and the Emperor. Members are selected by the Keeper or the Director. It is the only restricted branch.
- Janitor (Level 4): The officers are part of the specialized department of Underworld Operations. As members of the clean-up crew, the Janitorial Division, they are assigned to assassination and kidnapping missions for the Imperium.
- Privateer (Level 5): They are the creme de la creme of Underworld Operations. They are capable to perform all the tasks of the branch including those of the Janitorial Division. Most high-risked missions go to them because they have proved that they have what it takes.
- Keeper (Level 6): This rank is given to the head of the department.
In order to join the Ministry of Global Security, one must apply to one of the recruitment centers. Aspiring citizens will go through a series of rounds before they are admitted as recruits. Firstly, they need to go through a background check. The aspirants will be asked to give an in-depth rundown of what they were up to prior to applying. It is possible that vetting may be involved along with interrogating people whom they are acquainted with (ex: a master, a relative, etc.) Secondly, they need to go through the initiation, which will be given to them by the training officers. This tradition comes from the Ministry of Intelligence. [It is the only part done in-game.] Thirdly, they will go through basic training and gain a general knowledge of the three known departments: Intelligence, Cybersecurity, and Law Enforcement.
When aspirants are accepted, they are given the rookie rank of their department. The rookies will have a little trial period where they are evaluated. The general probation period may vary depending on the recruit’s admission results. Rookies will be asked to choose a department that they want to be in. They will be given a task to complete under probation along with being partnered with a senior in their department. Any transgressions that occur during the probation period can result in expulsion from the ministry depending on the severity (ex: being compromised).
The Ministry of Global Security handles sensitive information that cannot always be disclosed to the general public. Additionally, not everyone has the same access to the Imperium’s databases and projects. Certain information is locked by departments and will require individuals to obtain approval to access them. It is the same for information that requires a higher security clearance. There are various zones that not everyone has access to such as red zones and department restricted areas. Additionally, visitors must be accompanied in any restricted areas (and above).
The security clearance system is the updated version from the one used by the former Ministry of Intelligence. It follows a series of levels but also depends on one’s rank and department.
- Level 0 (Public): Citizens are allowed to be in public areas on MGS-owned properties. Additionally, they are allowed to access any information that can be found on the holonet publicly.
- Level 1 (Unrestricted): These properties are generally the recruitment centers and the law enforcement facilities. Those areas are easy to locate and citizens are authorized to go there to either apply (recruitment center) and to report an incident or emergency.
- Level 2 (Restricted): Recruits and higher are authorized to go to any “red zones” and access restricted information that is categorized as level 2. Recruits are the members of the MGS with the most limited access. Visitors must obtain a visiting pass to go to restricted areas or higher unless they have the proper clearance. [Recruits would only have access, for instance, to low-level cases like shoplifting or small surveillance missions.]
- Level 3 (Confidential): After the probation period, the restrictions are generally lifted and the rookies can access more information within their departments. They can also work on more sensitive cases or missions. [For example, that is when investigators have access to murder cases, when agents have access to offworld missions and when slicer have access to slicing missions.]
- Level 4 (Secret): Anyone in special divisions has access to most information readily available within their department. Additionally, they can access information from other departments (except Underworld Operations) of the same level. They may be tasked to work on the most sensitive cases and solo missions.
- Level 5 (Top Secret): The administrative body of each department has access to all the available information about their department. They also have the authorization to access databases exclusive to the known departments if necessary. Training Officers fall under that category as well. Only the administrative body of the Department of Underworld Operations has access to all departments. Knights of the Imperium also have level 5 clearance; however, only when they are on duty. Outside of that, unless they are members of the MGS, they do not have such privilege.
- Level 6 (Classified): The Listener, the Enforcer, the Cipher, the Keeper and the Dark Council have exclusive access to all* information readily available within the Imperium’s databases and can navigate around with ease. They also are aware of the existence of Underworld Operations.
- Level 7 (Executive): The Director, the Will of the Emperor and the Emperor have access to secretive intel hidden to the rest of the Imperium even from the highest-ranking members of the society. [Some secrets follow them to the grave.]
Sanctuary is the newly constructed headquarters of the Ministry of Global Security. Originally a project for the former Ministry of Intelligence, this base of operations is built on the coastline of the capital city. It took two and a half years to complete. To access Sanctuary, one must go through one of the few checkpoints. While it has many areas above the surface, most of it is underground. One must have level 3 clearance and above to be authorized in its premises. It has most of the amenities that Intelligence Agents have been accustomed to when they were confined to the Bledhaevn, but it is a lot bigger. All departments have a personal section. There is an artificial lake at its center for the Bledhaevn to “dock”.
The Bledhaevn Cruiser remains operational even after the Sith Imperium settled on Amagarrak. Secretly commissioned around five years ago as Project Rebirth, the Bledhaevn Cruiser was the headquarters of the Ministry of Intelligence. It is where the Director’s main office is and where the Department of Intelligence and Underworld Operations operate. The Bledhaevn’s location periodically changes. Modeled off the Arkanian Legacy, the Bledhaevn is comparable in size to a Valor-class cruiser (500 meters). At full capacity, it can take up to 1,900 crewmen and 5,000 passengers. It is designed to operate outside the detection of traditional scanning and sensor technology. While still physically visible, the Bledhaevn can "go dark" for brief periods up to 12 hours before needing to vent heat and other waste. During this period, the ship is practically undetectable to most, if not all, current sensor technology. Specially designed to operate in any condition, the Bledhaevn possesses the unique characteristic of full underwater operation as well as the ability to operate as a standard space-fairing vessel. Since it is not equipped for combat, the cruiser relies on its flexibility and stealth capabilities to remain silent and mobile. Because of the ship's viewing stations, many of the crew have expressed a preference to underwater operation as "It makes you feel like you're always at an aquarium". Following the attack on Ry'llara, the completion of the ship has become a top priority for the Ministry of Intelligence with the need for a replacement for Farpoint Station. The evacuation of Solaria forced the production to be accelerated for it to be up and running. Although the official name of the cruiser is the Bledhaevn, it is unofficially dubbed the Prettiest Princess.
Underworld Operations have jurisdiction over Codename Solis (Corellian Sector) and Codename Lunam (Industrial Sector) as a result of the Nar Shaddaa Joint Mission between the Intelligence Ministry and the War Ministry. They maintain control of the two districts by posing as two crime syndicates on the Hutt-controlled moon. Additionally, they have jurisdiction over Codename Elysium which is a running casino on the planet Ansion which is located at the intersection of two hyperspace lanes (one that could be used to go to the Utegetu Nebula). The casino was originally supposed to be on Darvannis before the operation went south.
Law Enforcement Precincts
Precincts are located in various places across the major cities of Amgarrak. It is where the members of the Department of Law Enforcements operate. These precincts are the fastest ways for the citizens to seek for help.
While the identities the Keeper, Listener, and some Janitors might be listed on this page, please remember to keep in mind that this information is not public In-Character, and, unless told otherwise, your character will not know this information. If the Minister or Keeper has an alter ego for In-character use, it will be written here.
- Director - Current Alter Ego: Iclyn Wynters (Eirene de Vil)
- Cipher - There is no current Alter Ego for the Cipher
- Keeper - There is no current Alter Ego for the Keeper
- Listener - There is no current Alter Ego for the Listener
- Enforcer - There is no current Alter Ego for the Enforcer
- Rhiess Valkan (Rhiess Draken)
This is a list of the aspiring MGS officers going through their trials.
- Braxyl Arthos
- The Bledhaevn: [ link ]
- Ministry Uniforms (Canon):
- Rookie Guide: [ link ]